Atoms is a standalone crowd framework designed to handle large amount of animation data.
Atoms is integrated in software such as Unreal Engine, Autodesk Maya and SideFX Houdini.

Atoms VFX

Become a crowd master with Atoms.

  • Easy to use
  • Fully Customizable
  • Skeleton based simulation for great animation quality

Atoms Realtime

Atoms Realtime brings Atoms technology in game engines such as Unreal Engine.

Simulate crowds in your apps and games taking advantage of Atoms skeleton instancing.

Atoms Framework

All Atoms products are built on Atoms Framework, a set of libraries designed specifically to handle animation and large data sets.

Use Atoms Framework to create new crowd behaviours and tools.

Atoms Procedural

Atoms procedural enables you to render with any supported render engine and to use the Atoms proxy node.

Atoms proxy nodes can be used for lighting, rendering or simply as a reference in your scene.

Atoms Agents

Free agent bundle available for all customers.

Populate your scenes in a matter of seconds!

Supported Technologies

Unreal Engine
Maya
Houdini
katana
Gaffer
Clarisse
Python
C++
Arnold
VRay
RenderMan
Redshift
USD
Alembic
FBX
Windows
Linux

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