Atoms Crowd
4.1.0
AgentNode.h
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#pragma once
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// ===========================================================================
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// Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
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//
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// Use of this software is subject to the terms of the Toolchefs license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software in either electronic or hard copy form.
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// ===========================================================================
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#include <Atoms/Globals.h>
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#include <AtomsGraph/Ports.h>
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#include <AtomsGraph/Node.h>
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namespace
Atoms
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{
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class
Agent;
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class
ATOMS_EXPORT
AgentNode
:
public
AtomsGraph::Node
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{
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public
:
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virtual
std::string
typeStr
()
const
= 0;
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virtual
unsigned
int
typeId
()
const
= 0;
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AgentNode
();
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virtual
~AgentNode
();
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inline
Agent
* agent();
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inline
void
setAgent(
Agent
* agent);
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virtual
short
baseNodeType
()
const
;
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protected
:
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Agent
*
m_agent
;
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};
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}
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#include "AgentNode.impl.h"
Atoms::AgentNode
Agent node.
Definition:
AgentNode.h:22
Atoms::AgentNode::AgentNode
AgentNode()
Constructor.
Atoms::AgentNode::typeId
virtual unsigned int typeId() const =0
Type id.
Atoms::AgentNode::~AgentNode
virtual ~AgentNode()
Destructor.
AtomsGraph::Node
Definition:
Node.h:31
Atoms::Agent
Agent.
Definition:
Agent.h:38
Atoms
Atoms namespace.
Definition:
Agent.h:28
Atoms::AgentNode::m_agent
Agent * m_agent
Agent.
Definition:
AgentNode.h:55
Atoms::AgentNode::baseNodeType
virtual short baseNodeType() const
Base node type.
Atoms::AgentNode::typeStr
virtual std::string typeStr() const =0
Type string.
Atoms
include
Atoms
Graph
AgentNode.h