Atoms Crowd  4.1.0
Switch.h
1 #pragma once
2 // ===========================================================================
3 // Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
4 //
5 // Use of this software is subject to the terms of the Toolchefs license
6 // agreement provided at the time of installation or download, or which
7 // otherwise accompanies this software in either electronic or hard copy form.
8 // ===========================================================================
9 
10 #include <Atoms/BehaviourTree/Composite.h>
11 #include <Atoms/BehaviourTree/BlackboardValue.h>
12 
13 namespace Atoms
14 {
15  class ATOMS_EXPORT Switch : public Composite
16  {
17 
18  public:
19  Switch();
20 
21  virtual ~Switch();
22 
23  virtual const char* typeName() const override;
24 
25  virtual void initialize(BehaviourTreeContext* context, State* data) override;
26 
27  virtual void update(BehaviourTreeContext* context, State* data) override;
28 
29  virtual void terminate(BehaviourTreeContext* context, State* data) override;
30 
31  virtual void onChildUpdated(BehaviourTreeContext* context, State* data, unsigned int childIndex, unsigned short childStatus) override;
32 
33  virtual void setAttributes(const AtomsCore::MapMetadata* attributes, Blackboard* blackboard) override;
34 
35  virtual void getAttributes(AtomsCore::MapMetadata* attributes, Blackboard* blackboard) override;
36 
37  virtual void getAttributeProperties(AtomsCore::MapMetadata* attributes) override;
38 
39  static Behaviour* creator();
40 
41  private:
42 
43  BlackboardIntValue m_index;
44  };
45 }
Atoms::Blackboard
Definition: Blackboard.h:35
Atoms::Composite
Definition: Composite.h:18
Atoms::Switch
Definition: Switch.h:16
Atoms::BlackboardValue< int >
Atoms::Behaviour::State
Definition: Behaviour.h:34
Atoms
Atoms namespace.
Definition: Agent.h:28
AtomsCore::MapMetadata
MapMetadata class.
Definition: MapMetadata.h:24
Atoms::Behaviour
Definition: Behaviour.h:21
Atoms::BehaviourTreeContext
Definition: BehaviourTreeContext.h:24