Atoms Crowd  4.1.0
Atoms::AtomsClothCache Member List

This is the complete list of members for Atoms::AtomsClothCache, including all inherited members.

agentClothMeshNames(double time, unsigned int agentId) constAtoms::AtomsClothCache
agentIds(double time) constAtoms::AtomsClothCache
AtomsClothCache()Atoms::AtomsClothCache
AtomsClothCache(const std::string &cachePath, const std::string &cacheName)Atoms::AtomsClothCache
AtomsClothCache(const std::string &cachePath, const std::string &cacheName, const std::vector< int > &agents)Atoms::AtomsClothCache
cacheName() const (defined in Atoms::AtomsClothCache)Atoms::AtomsClothCache
cachePath() const (defined in Atoms::AtomsClothCache)Atoms::AtomsClothCache
clear()Atoms::AtomsClothCache
currentFrame() constAtoms::AtomsClothCache
endFrame() constAtoms::AtomsClothCache
frameData()Atoms::AtomsClothCache
getAgentClothMeshStackOrder(double time, unsigned int agentId, const std::string &meshName) constAtoms::AtomsClothCache
hasAgentClothMesh(double time, unsigned int agentId, const std::string &meshName) constAtoms::AtomsClothCache
loadAgentClothBoundingBox(double time, unsigned int agentId, AtomsCore::Box3 &box) constAtoms::AtomsClothCache
loadAgentClothMesh(double time, unsigned int agentId, const std::string &meshName, std::vector< AtomsCore::Vector3 > &points, std::vector< AtomsCore::Vector3 > &normals) constAtoms::AtomsClothCache
loadAgentClothMeshBoundingBox(double time, unsigned int agentId, const std::string &meshName, AtomsCore::Box3 &box) constAtoms::AtomsClothCache
loadBoundingBox(double time, AtomsCore::Box3 &box) constAtoms::AtomsClothCache
loadFrame(int frame)Atoms::AtomsClothCache
loadNextFrame(int frame)Atoms::AtomsClothCache
loadPrevFrame(int frame)Atoms::AtomsClothCache
nextFrame() constAtoms::AtomsClothCache
nextFrameData()Atoms::AtomsClothCache
numAgents(double time) constAtoms::AtomsClothCache
openCache(const std::string &cachePath, const std::string &cacheName)Atoms::AtomsClothCache
openCache(const std::string &cachePath, const std::string &cacheName, const std::vector< int > &agents)Atoms::AtomsClothCache
prevFrame() constAtoms::AtomsClothCache
prevFrameData()Atoms::AtomsClothCache
processNormals(std::vector< AtomsCore::Vector3 > &outNormals, std::vector< const std::vector< AtomsCore::Vector3 > * > &inNormals, const std::vector< double > &inputWeightVector) const (defined in Atoms::AtomsClothCache)Atoms::AtomsClothCache
processPoints(std::vector< AtomsCore::Vector3 > &outPoints, std::vector< const std::vector< AtomsCore::Vector3 > * > &inPoints, const std::vector< double > &inputWeightVector) constAtoms::AtomsClothCache
setAgentsToLoad(const std::vector< int > &agents) (defined in Atoms::AtomsClothCache)Atoms::AtomsClothCache
startFrame() constAtoms::AtomsClothCache
~AtomsClothCache()Atoms::AtomsClothCache