.. GetAgentJointMatrix: ******************* GetAgentJointMatrix ******************* Get the matrix for an agent joint. .. _inputs: Inputs ============= .. list-table:: Inputs :widths: auto :header-rows: 1 * - Name - Type - Default - Description * - time - DoublePort - 0.0 - The current time * - bindPose - BooleanPort - False - If true, the node will return the bind pose matrix and not the current pose one * - worldSpace - BooleanPort - True - if true, returns the matrix in world space. If false, in local space * - jointId - LongPort - 0 - The joint id .. _outputs: Outputs ============= .. list-table:: Outputs :widths: auto :header-rows: 1 * - Name - Type - Default - Description * - outMatrix - MatrixPort - M44d((1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1)) - The output matrix