.. GetAgentJointPose: ******************* GetAgentJointPose ******************* Get the matrix from a pose joint. .. _inputs: Inputs ============= .. list-table:: Inputs :widths: auto :header-rows: 1 * - Name - Type - Default - Description * - pose - PosePort - - The input pose * - time - DoublePort - 0.0 - The current time * - jointId - LongPort - 0 - The joint id * - worldSpace - BooleanPort - True - if true, returns the matrix in world space. If false, in local space .. _outputs: Outputs ============= .. list-table:: Outputs :widths: auto :header-rows: 1 * - Name - Type - Default - Description * - translation - VectorPort - 0, 0, 0 - The output translation * - scale - VectorPort - 0, 0, 0 - The output scale * - rotation - QuaternionPort - 0, 0, 0, 1 - The output rotation * - matrix - MatrixPort - M44d((1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1)) - The output matrix