.. SetMayaAttributeNode: ******************** SetMayaAttributeNode ******************** Sets a maya attribute for the specified node. Depending on the attribute type the correspondent input port will be used. .. _inputs: Inputs ============= .. list-table:: Inputs :widths: auto :header-rows: 1 * - Name - Type - Default - Description * - time - DoublePort - 0.0 - The time port * - mayaNodeName - StringPort - - The maya node name * - mayaNodeAttributeName - StringPort - - The attribute node for the specified node * - boolValue - BooleanPort - False - Input boolean value * - intValue - LongPort - 0 - Input integer value * - doubleValue - DoublePort - 0.0 - Input double value * - vectorValue - VectorPort - V3d(0, 0, 0) - Input vector value * - matrixValue - MatrixPort - M44d((1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1)) - Input matrix value * - stringValue - StringPort - - Input string value .. _outputs: Outputs ============= .. list-table:: Outputs :widths: auto :header-rows: 1 * - Name - Type - Default - Description * - out - DoublePort - 0.0 -