3 #include <Atoms/Globals.h>
42 std::string m_filePath;
Definition: AtomsPlugin.h:12
bool load()
Load entry point of the plugin.
~AtomsPlugin()
Destructor.
AtomsPlugin()
Constructor.
bool unload()
Unload the plugin.
bool isLoaded()
Check if this plugin is loaded in memory.
bool loadScene()
Scene load entry point.
void setFilePath(const std::string &filePath)
Sets the plugin file path.
bool unloadScene()
Unload scene.
Atoms namespace.
Definition: Agent.h:29