Atoms Crowd  7.0.0
LodModule.h
1 #pragma once
2 // ===========================================================================
3 // Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
4 //
5 // Use of this software is subject to the terms of the Toolchefs license
6 // agreement provided at the time of installation or download, or which
7 // otherwise accompanies this software in either electronic or hard copy form.
8 // ===========================================================================
9 
10 #include <Atoms/BehaviourModule.h>
11 #include <unordered_map>
12 
13 namespace AtomsModules
14 {
16  {
17  public:
18 
19  LodModule();
20 
21  ~LodModule();
22 
23  void initSimulation(Atoms::AgentGroup* agentGroup = nullptr);
24 
25  void agentsCreated(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr);
26 
27  void endFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup);
28 
29  static Atoms::BehaviourModule* creator(const std::string& parameter);
30 
31  private:
32 
33  std::unordered_map<int,bool> m_isInitialized;
34  };
35 }
Agent group.
Definition: AgentGroup.h:36
Behaviour module.
Definition: BehaviourModule.h:32
Definition: LodModule.h:16
void initSimulation(Atoms::AgentGroup *agentGroup=nullptr)
Init simulation.
void endFrame(const std::vector< Atoms::Agent * > &agents, Atoms::AgentGroup *agentGroup)
End frame.
void agentsCreated(const std::vector< Atoms::Agent * > &agents, Atoms::AgentGroup *agentGroup=nullptr)
Agents Created.