Atoms Crowd  7.0.0
PerchModule.h
1 #pragma once
2 // ===========================================================================
3 // Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
4 //
5 // Use of this software is subject to the terms of the Toolchefs license
6 // agreement provided at the time of installation or download, or which
7 // otherwise accompanies this software in either electronic or hard copy form.
8 // ===========================================================================
9 
10 #include <Atoms/BehaviourModule.h>
11 
12 namespace AtomsModules
13 {
15  {
16  public:
17  PerchModule();
18 
19  ~PerchModule();
20 
21  void initSimulation(Atoms::AgentGroup* agentGroup);
22 
23  void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr);
24 
25  static Atoms::BehaviourModule* creator(const std::string& parameter);
26 
27  };
28 }
Agent group.
Definition: AgentGroup.h:36
Behaviour module.
Definition: BehaviourModule.h:32
Definition: PerchModule.h:15
void initFrame(const std::vector< Atoms::Agent * > &agents, Atoms::AgentGroup *agentGroup=nullptr)
Init frame.
void initSimulation(Atoms::AgentGroup *agentGroup)
Init simulation.