13 m_animationStates.push_back(state);
14 m_animationStates.back().updateValidClips();
19 return m_animationStates;
Animation State.
Definition: AnimationState.h:25
const std::string & name() const
Gets the name.
Definition: StateMachine.impl.h:32
const std::vector< AnimationState > & animationStates() const
Gets animation states.
Definition: StateMachine.impl.h:17
void addAnimationState(const AnimationState &state)
Adds animation state.
Definition: StateMachine.impl.h:11
const std::map< std::pair< int, int >, AnimationState > & connections() const
Gets of all connections.
Definition: StateMachine.impl.h:22
void setName(const std::string &name)
Sets the name.
Definition: StateMachine.impl.h:27
Atoms namespace.
Definition: Agent.h:29