This is the complete list of members for Atoms::AnimationState, including all inherited members.
| addClip(const AnimationStateClip &clip) | Atoms::AnimationState | inline |
| AnimationState() | Atoms::AnimationState | |
| AnimationState(const std::string &name, int id) | Atoms::AnimationState | |
| AnimationState(const std::string &name, int id, const AtomsCore::Vector3 maxTurn, unsigned int blendIn, unsigned int blendOut) | Atoms::AnimationState | |
| AnimationState(const std::string &name, int id, const AtomsCore::Vector3 maxTurn, unsigned int blendIn, unsigned int blendOut, bool randomLoop) | Atoms::AnimationState | |
| AnimationState(const std::string &name, int id, const AtomsCore::Vector3 maxTurn, unsigned int blendIn, unsigned int blendOut, bool randomLoop, double velocity) | Atoms::AnimationState | |
| AnimationState(const AnimationState &other) | Atoms::AnimationState | |
| averageNumFrames() const | Atoms::AnimationState | inline |
| blendInFrames() const | Atoms::AnimationState | inline |
| blendOutFrames() const | Atoms::AnimationState | inline |
| clearClips() | Atoms::AnimationState | inline |
| clip(unsigned int clipId) const | Atoms::AnimationState | inline |
| clip(unsigned int clipId) | Atoms::AnimationState | inline |
| id() const | Atoms::AnimationState | inline |
| isEmpty() const | Atoms::AnimationState | inline |
| isLocomotion() const | Atoms::AnimationState | inline |
| locomotionName() const | Atoms::AnimationState | inline |
| maxAcceleration() const | Atoms::AnimationState | inline |
| maxTurnAngle() const | Atoms::AnimationState | inline |
| name() const | Atoms::AnimationState | inline |
| numClips() const | Atoms::AnimationState | inline |
| operator=(const AnimationState &other) | Atoms::AnimationState | |
| randomLoop() const | Atoms::AnimationState | inline |
| removeClip(unsigned int &clipId) | Atoms::AnimationState | inline |
| setAverageNumFrames(const AtomsCore::Vector2i &averageNumFrames) | Atoms::AnimationState | inline |
| setBlendInFrames(unsigned int frames) | Atoms::AnimationState | inline |
| setBlendOutFrames(unsigned int frames) | Atoms::AnimationState | inline |
| setId(int id) | Atoms::AnimationState | inline |
| setIsLocomotion(const bool value) | Atoms::AnimationState | inline |
| setLocomotionName(const std::string &value) | Atoms::AnimationState | inline |
| setMaxAcceleration(const AtomsCore::Vector2 &acceleration) | Atoms::AnimationState | inline |
| setMaxTurnAngle(const AtomsCore::Vector3 &angle) | Atoms::AnimationState | inline |
| setName(const std::string &name) | Atoms::AnimationState | inline |
| setRandomLoop(bool value) | Atoms::AnimationState | inline |
| setVelocity(double velocity) | Atoms::AnimationState | inline |
| updateValidClips() | Atoms::AnimationState | |
| validClips() const | Atoms::AnimationState | inline |
| validMotionTypeClips(unsigned int motionType) const | Atoms::AnimationState | inline |
| velocity() const | Atoms::AnimationState | inline |
| ~AnimationState() | Atoms::AnimationState | |