Atoms Crowd
7.0.0
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This is the complete list of members for Frustum< T >, including all inherited members.
aspect() const noexcept | Frustum< T > | inline |
aspectExc() const | Frustum< T > | inline |
bottom() const noexcept | Frustum< T > | inline |
degenerate() const noexcept | Frustum< T > | inline |
DepthToZ(T depth, long zmin, long zmax) const noexcept | Frustum< T > | |
DepthToZExc(T depth, long zmin, long zmax) const | Frustum< T > | |
farPlane() const noexcept | Frustum< T > | inline |
fovx() const noexcept | Frustum< T > | inline |
fovy() const noexcept | Frustum< T > | inline |
Frustum() noexcept | Frustum< T > | inline |
Frustum(const Frustum &) noexcept | Frustum< T > | inline |
Frustum(T nearPlane, T farPlane, T left, T right, T top, T bottom, bool ortho=false) noexcept | Frustum< T > | inline |
Frustum(T nearPlane, T farPlane, T fovx, T fovy, T aspect) noexcept | Frustum< T > | inline |
hither() const noexcept | Frustum< T > | inline |
left() const noexcept | Frustum< T > | inline |
localToScreen(const Vec2< T > &) const noexcept | Frustum< T > | inlineprotected |
localToScreenExc(const Vec2< T > &) const | Frustum< T > | inlineprotected |
modifyNearAndFar(T nearPlane, T farPlane) noexcept | Frustum< T > | inline |
nearPlane() const noexcept | Frustum< T > | inline |
normalizedZToDepth(T zval) const noexcept | Frustum< T > | |
normalizedZToDepthExc(T zval) const | Frustum< T > | |
operator!=(const Frustum< T > &src) const noexcept | Frustum< T > | inline |
operator=(const Frustum &) noexcept | Frustum< T > | inline |
operator==(const Frustum< T > &src) const noexcept | Frustum< T > | inline |
orthographic() const noexcept | Frustum< T > | inline |
planes(Plane3< T > p[6]) const noexcept | Frustum< T > | |
planes(Plane3< T > p[6], const Matrix44< T > &M) const noexcept | Frustum< T > | |
projectionMatrix() const noexcept | Frustum< T > | inline |
projectionMatrixExc() const | Frustum< T > | inline |
projectPointToScreen(const Vec3< T > &) const noexcept | Frustum< T > | |
projectPointToScreenExc(const Vec3< T > &) const | Frustum< T > | |
projectScreenToRay(const Vec2< T > &) const noexcept | Frustum< T > | inline |
right() const noexcept | Frustum< T > | inline |
screenRadius(const Vec3< T > &p, T radius) const noexcept | Frustum< T > | |
screenRadiusExc(const Vec3< T > &p, T radius) const | Frustum< T > | |
screenToLocal(const Vec2< T > &) const noexcept | Frustum< T > | inlineprotected |
set(T nearPlane, T farPlane, T left, T right, T top, T bottom, bool ortho=false) noexcept | Frustum< T > | inline |
set(T nearPlane, T farPlane, T fovx, T fovy, T aspect) noexcept | Frustum< T > | inline |
setExc(T nearPlane, T farPlane, T fovx, T fovy, T aspect) | Frustum< T > | inline |
setOrthographic(bool) noexcept | Frustum< T > | inline |
top() const noexcept | Frustum< T > | inline |
window(T left, T right, T top, T bottom) const noexcept | Frustum< T > | inline |
worldRadius(const Vec3< T > &p, T radius) const noexcept | Frustum< T > | |
worldRadiusExc(const Vec3< T > &p, T radius) const | Frustum< T > | |
yon() const noexcept | Frustum< T > | inline |
ZToDepth(long zval, long min, long max) const noexcept | Frustum< T > | |
ZToDepthExc(long zval, long min, long max) const | Frustum< T > | |
~Frustum() noexcept | Frustum< T > | virtual |