Atoms Crowd  4.1.0
Atoms::DynamicLayoutGenerator Class Referenceabstract
Inheritance diagram for Atoms::DynamicLayoutGenerator:
Atoms::LayoutGenerator Atoms::CurveLayoutGenerator Atoms::CurvePairLayoutGenerator Atoms::GridLayoutGenerator Atoms::MeshScatterLayoutGenerator Atoms::SphereLayoutGenerator Atoms::TorusLayoutGenerator

Public Types

enum  DynamicMode { kTimer = 0, kTrigger }
 

Public Member Functions

virtual std::vector< AgentInitDatagenerate (double time)=0
 Generate a vector of agent init data.
 
virtual const char * typeName ()=0
 Get the type name for this generator.
 
bool checkGeneration (double time)
 
AgentTypePtr pickAgentType ()
 
void applyOffsetToData ()
 
unsigned int dynamicGroupIdOffset () const
 
void setDynamicGroupIdOffset (unsigned int value)
 
void addDynamicGroupIdOffset (unsigned int value)
 
unsigned int dynamicMethod () const
 
void setDynamicMethod (unsigned int value)
 
bool generateOnInitSimulation () const
 
void setGenerateOnInitSimulation (bool value)
 
double timeToGenerate () const
 
void setTimeToGenerate (double value)
 
void decreaseTimeToGenerate ()
 
bool generatorTrigger () const
 
void setGeneratorTrigger (bool value)
 
bool randomizeAgentTypes () const
 
void setRandomizeAgentTypes (bool value)
 
bool resetSeed () const
 
void setResetSeed (bool value)
 
const std::vector< std::string > & randomAgentTypes () const
 
void setRandomAgentTypes (const std::vector< std::string > &value)
 
const AtomsCore::Vector2randomTimer () const
 
void setRandomTimer (const AtomsCore::Vector2 &value)
 
const std::vector< Atoms::AgentInitData > & getData () const
 
void setData (const std::vector< Atoms::AgentInitData > &data, bool check=false)
 
- Public Member Functions inherited from Atoms::LayoutGenerator
 LayoutGenerator (bool isStatic=true)
 Constructor. More...
 
virtual ~LayoutGenerator ()
 Destructor.
 
virtual bool allowMultiLayoutGenerator ()
 Returns whether this layout generator can work in conjunction with other layout generators.
 
virtual bool allowMultiple ()
 Returns whether an Agent Group can have multiple instances of this layout generator.
 
virtual bool mustBeFirst ()
 Returns wheter this layout generator should be the first one in the stack.
 
bool isStaticGenerator () const
 Get the static state for this generator.
 
void setAsStaticGenerator (bool value)
 Set the static state for this generator.
 
AgentTypePtr agentType ()
 Get the agent type used by this generator.
 
void setAgentType (AgentTypePtr aType)
 Set the agent type used by this generator.
 
std::atomic< size_t > & nextFreeId ()
 
const std::atomic< size_t > & nextFreeId () const
 
void setName (const std::string &name)
 Set the name of this generator.
 
const std::string & name ()
 Get the name of this generator.
 
void setGroupIdOffset (const int offset)
 Set the offset for the group ids of this layout generator.
 
const int groupIdOffset ()
 Get the offset for the group ids of this layout generator.
 
void setOffsetPelvisHeight (bool state)
 Sets the flag to offset height according to the distance between pelvis and foot.
 
void setOffsetPelvisHeightOverride (const std::map< int, bool > &value)
 Sets the map per agent to offset height according to the distance between pelvis and foot.
 

Protected Attributes

AtomsCore::Rand48 m_randDynamic
 
- Protected Attributes inherited from Atoms::LayoutGenerator
std::map< int, bool > m_offsetPelvisHeightOverride
 
bool m_offsetPelvisHeight
 

The documentation for this class was generated from the following files: