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virtual std::vector< AgentInitData > | generate (double time) |
| Generate a vector of agent init data.
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unsigned short | shapeType () const |
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void | setShapeType (unsigned short value) |
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void | setSides (bool m_doTopLeft, bool m_doTop, bool m_doTopRight, bool m_doLeft, bool m_doRight, bool m_doBottomLeft, bool m_doBottom, bool m_doBottomRight) |
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unsigned int | steps () const |
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void | setSteps (unsigned int value) |
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double | stepWidth () const |
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void | setStepWidth (double value) |
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double | stepDepth () const |
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void | setStepDepth (double value) |
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double | stepHeight () const |
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void | setStepHeight (double value) |
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const AtomsCore::Vector2 & | size () const |
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void | setSize (const AtomsCore::Vector2 &value) |
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const double | cornerRadius () const |
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void | setCornerRadius (double cornerRadius) |
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AtomsCore::Vector3 | upVector () |
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void | setUpVector (const AtomsCore::Vector3 &dir) |
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AtomsCore::Vector3 | randomDirection () |
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void | setRandomDirection (const AtomsCore::Vector3 &dir) |
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AtomsCore::Matrix | matrix () |
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void | setMatrix (const AtomsCore::Matrix &mtx) |
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unsigned int | seed () |
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void | setSeed (unsigned int value) |
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const std::map< int, std::string > & | agentTypeOverride () const |
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void | setAgentTypeOverride (const std::map< int, std::string > &value) |
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const std::map< int, AtomsCore::Vector3 > & | directionOverride () const |
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void | setDirectionOverride (const std::map< int, AtomsCore::Vector3 > &value) |
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const std::map< int, AtomsCore::Vector3 > & | upVectorOverride () const |
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void | setUpVectorOverride (const std::map< int, AtomsCore::Vector3 > &value) |
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void | setCenterOffset (const AtomsCore::Vector3 offset) |
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const char * | typeName () override |
| Get the type name for this generator.
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| LayoutGenerator (bool isStatic=true) |
| Constructor. More...
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virtual | ~LayoutGenerator () |
| Destructor.
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virtual bool | allowMultiLayoutGenerator () |
| Returns whether this layout generator can work in conjunction with other layout generators.
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virtual bool | allowMultiple () |
| Returns whether an Agent Group can have multiple instances of this layout generator.
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virtual bool | mustBeFirst () |
| Returns wheter this layout generator should be the first one in the stack.
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bool | isStaticGenerator () const |
| Get the static state for this generator.
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void | setAsStaticGenerator (bool value) |
| Set the static state for this generator.
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AgentTypePtr | agentType () |
| Get the agent type used by this generator.
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void | setAgentType (AgentTypePtr aType) |
| Set the agent type used by this generator.
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std::atomic< size_t > & | nextFreeId () |
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const std::atomic< size_t > & | nextFreeId () const |
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void | setName (const std::string &name) |
| Set the name of this generator.
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const std::string & | name () |
| Get the name of this generator.
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void | setGroupIdOffset (const int offset) |
| Set the offset for the group ids of this layout generator.
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const int | groupIdOffset () |
| Get the offset for the group ids of this layout generator.
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void | setOffsetPelvisHeight (bool state) |
| Sets the flag to offset height according to the distance between pelvis and foot.
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void | setOffsetPelvisHeightOverride (const std::map< int, bool > &value) |
| Sets the map per agent to offset height according to the distance between pelvis and foot.
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