Atoms Crowd  7.0.0
AgentSeparationModule.h
1 #pragma once
2 // ===========================================================================
3 // Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
4 //
5 // Use of this software is subject to the terms of the Toolchefs license
6 // agreement provided at the time of installation or download, or which
7 // otherwise accompanies this software in either electronic or hard copy form.
8 // ===========================================================================
9 
10 #include <Atoms/BehaviourModule.h>
11 #include <AtomsCore/Metadata/Vector3Metadata.h>
12 
13 namespace AtomsModules
14 {
16  {
17  public:
18 
19  struct DebugData
20  {
22  std::vector<int> targetAgentsIds;
23  std::vector<AtomsCore::Vector3> targetAgentsPos;
24  bool valid;
25  };
26 
27 
29 
31 
32  void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr);
33 
34  void endFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr);
35 
36  void preDraw(Atoms::DrawContext* context, const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr);
37 
38  void draw(Atoms::DrawContext* context, const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr);
39 
40  static Atoms::BehaviourModule* creator(const std::string& parameter);
41 
42  private:
43 
44  std::vector<DebugData> m_debugData;
45 
46  bool m_activeDraw;
47  };
48 }
Agent group.
Definition: AgentGroup.h:36
Behaviour module.
Definition: BehaviourModule.h:32
Definition: DrawContext.h:17
Definition: AgentSeparationModule.h:16
void preDraw(Atoms::DrawContext *context, const std::vector< Atoms::Agent * > &agents, Atoms::AgentGroup *agentGroup=nullptr)
Pre draw.
void endFrame(const std::vector< Atoms::Agent * > &agents, Atoms::AgentGroup *agentGroup=nullptr)
End frame.
void draw(Atoms::DrawContext *context, const std::vector< Atoms::Agent * > &agents, Atoms::AgentGroup *agentGroup=nullptr)
Draw.
void initFrame(const std::vector< Atoms::Agent * > &agents, Atoms::AgentGroup *agentGroup=nullptr)
Init frame.
AtomsMath::Vector3 Vector3
Vector3 class.
Definition: AtomsMath.h:57
Definition: AgentSeparationModule.h:20