Atoms Crowd
7.0.0
ConditionBehaviour.h
1
#pragma once
2
// ===========================================================================
3
// Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
4
//
5
// Use of this software is subject to the terms of the Toolchefs license
6
// agreement provided at the time of installation or download, or which
7
// otherwise accompanies this software in either electronic or hard copy form.
8
// ===========================================================================
9
10
#include <Atoms/BehaviourTree/Behaviour.h>
11
#include <Atoms/BehaviourTree/ConditionValue.h>
12
13
namespace
Atoms
14
{
15
class
ATOMS_EXPORT
ConditionBehaviour
:
public
Behaviour
16
{
17
public
:
18
19
20
ConditionBehaviour
();
21
22
virtual
~
ConditionBehaviour
();
23
24
static
const
char
* staticTypeName();
25
26
virtual
const
char
* typeName()
const override
;
27
28
virtual
void
update(
BehaviourTreeContext
* context,
State
* data)
override
;
29
30
virtual
void
setAttributes(
const
AtomsCore::MapMetadata
* attributes,
Blackboard
* blackboard)
override
;
31
32
virtual
void
getAttributes(
AtomsCore::MapMetadata
* attributes,
Blackboard
* blackboard)
override
;
33
34
virtual
void
getAttributeProperties(
AtomsCore::MapMetadata
* attributes)
override
;
35
36
static
Behaviour
* creator();
37
38
public
:
39
40
ConditionValue
condition;
41
};
42
}
Atoms::Behaviour
Definition:
Behaviour.h:21
Atoms::BehaviourTreeContext
Definition:
BehaviourTreeContext.h:24
Atoms::Blackboard
Definition:
Blackboard.h:35
Atoms::ConditionBehaviour
Definition:
ConditionBehaviour.h:16
Atoms::ConditionValue
Definition:
ConditionValue.h:16
AtomsCore::MapMetadata
MapMetadata class.
Definition:
MapMetadata.h:24
Atoms
Atoms namespace.
Definition:
Agent.h:29
Atoms::Behaviour::State
Definition:
Behaviour.h:34
Atoms
Public
Atoms
BehaviourTree
Behaviours
ConditionBehaviour.h