Atoms Crowd  7.0.0
ProbabilitySelector.h
1 #pragma once
2 // ===========================================================================
3 // Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
4 //
5 // Use of this software is subject to the terms of the Toolchefs license
6 // agreement provided at the time of installation or download, or which
7 // otherwise accompanies this software in either electronic or hard copy form.
8 // ===========================================================================
9 
10 #include <Atoms/BehaviourTree/Composite.h>
11 #include <Atoms/BehaviourTree/BlackboardValue.h>
12 #include <vector>
13 
14 namespace Atoms
15 {
16  class ATOMS_EXPORT ProbabilitySelector : public Composite
17  {
18 
19  public:
20 
22  {
23  float probability;
24  float currentProbability;
25  std::vector<int> failedIndeces;
26  int index;
27  };
28 
30 
31  virtual ~ProbabilitySelector();
32 
33  virtual const char* typeName() const override;
34 
35  virtual void initialize(BehaviourTreeContext* context, State* data) override;
36 
37  virtual void update(BehaviourTreeContext* context, State* data) override;
38 
39  virtual void terminate(BehaviourTreeContext* context, State* data) override;
40 
41  virtual void releaseData(BehaviourTreeContext* context, State* data) override;
42 
43  virtual void onChildUpdated(BehaviourTreeContext* context, State* data, unsigned int childIndex, unsigned short childStatus) override;
44 
45  virtual void setAttributes(const AtomsCore::MapMetadata* attributes, Blackboard* blackboard) override;
46 
47  virtual void getAttributes(AtomsCore::MapMetadata* attributes, Blackboard* blackboard) override;
48 
49  virtual void getAttributeProperties(AtomsCore::MapMetadata* attributes) override;
50 
51  static Behaviour* creator();
52 
53  double getTotal(BehaviourTreeContext* context, State* data);
54 
55  private:
56 
57  BlackboardIntValue m_seed;
58 
59  BlackboardDoubleValue m_failChance;
60 
61  std::vector<BlackboardDoubleValue> m_weights;
62 
63  bool m_useAgentIdAsSeed;
64 
65  bool m_useAnimatedSeed;
66  };
67 }
Definition: Behaviour.h:21
Definition: BehaviourTreeContext.h:24
Definition: Blackboard.h:35
Definition: Composite.h:18
Definition: ProbabilitySelector.h:17
MapMetadata class.
Definition: MapMetadata.h:24
Atoms namespace.
Definition: Agent.h:29
Definition: Behaviour.h:34
Definition: ProbabilitySelector.h:22