Atoms Crowd  7.0.0
RandomSequence.h
1 #pragma once
2 // ===========================================================================
3 // Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
4 //
5 // Use of this software is subject to the terms of the Toolchefs license
6 // agreement provided at the time of installation or download, or which
7 // otherwise accompanies this software in either electronic or hard copy form.
8 // ===========================================================================
9 
10 #include <Atoms/BehaviourTree/Composite.h>
11 #include <Atoms/BehaviourTree/BlackboardValue.h>
12 
13 namespace Atoms
14 {
15  class ATOMS_EXPORT RandomSequence : public Composite
16  {
17  public:
19 
20  virtual ~RandomSequence();
21 
22  virtual const char* typeName() const override;
23 
24  virtual void initialize(BehaviourTreeContext* context, State* data) override;
25 
26  virtual void update(BehaviourTreeContext* context, State* data) override;
27 
28  virtual void terminate(BehaviourTreeContext* context, State* data) override;
29 
30  virtual void releaseData(BehaviourTreeContext* context, State* data) override;
31 
32  virtual void onChildUpdated(BehaviourTreeContext* context, State* data, unsigned int childIndex, unsigned short childStatus) override;
33 
34  virtual void setAttributes(const AtomsCore::MapMetadata* attributes, Blackboard* blackboard) override;
35 
36  virtual void getAttributes(AtomsCore::MapMetadata* attributes, Blackboard* blackboard) override;
37 
38  virtual void getAttributeProperties(AtomsCore::MapMetadata* attributes) override;
39 
40  static Behaviour* creator();
41 
42  private:
43 
44  BlackboardIntValue m_seed;
45 
46  bool m_useAgentIdAsSeed;
47 
48  bool m_useAnimatedSeed;
49  };
50 }
Definition: Behaviour.h:21
Definition: BehaviourTreeContext.h:24
Definition: Blackboard.h:35
Definition: Composite.h:18
Definition: RandomSequence.h:16
MapMetadata class.
Definition: MapMetadata.h:24
Atoms namespace.
Definition: Agent.h:29
Definition: Behaviour.h:34