Atoms Crowd
7.0.0
Switch.h
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#pragma once
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// ===========================================================================
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// Copyright (c) 2015 Toolchefs Ltd. All rights reserved.
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//
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// Use of this software is subject to the terms of the Toolchefs license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software in either electronic or hard copy form.
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// ===========================================================================
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#include <Atoms/BehaviourTree/Composite.h>
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#include <Atoms/BehaviourTree/BlackboardValue.h>
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namespace
Atoms
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{
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class
ATOMS_EXPORT
Switch
:
public
Composite
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{
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public
:
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Switch
();
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virtual
~
Switch
();
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virtual
const
char
* typeName()
const override
;
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virtual
void
initialize(
BehaviourTreeContext
* context,
State
* data)
override
;
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virtual
void
update(
BehaviourTreeContext
* context,
State
* data)
override
;
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virtual
void
terminate(
BehaviourTreeContext
* context,
State
* data)
override
;
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virtual
void
onChildUpdated(
BehaviourTreeContext
* context,
State
* data,
unsigned
int
childIndex,
unsigned
short
childStatus)
override
;
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virtual
void
setAttributes(
const
AtomsCore::MapMetadata
* attributes,
Blackboard
* blackboard)
override
;
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virtual
void
getAttributes(
AtomsCore::MapMetadata
* attributes,
Blackboard
* blackboard)
override
;
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virtual
void
getAttributeProperties(
AtomsCore::MapMetadata
* attributes)
override
;
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static
Behaviour
* creator();
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private
:
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BlackboardIntValue
m_index;
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};
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}
Atoms::Behaviour
Definition:
Behaviour.h:21
Atoms::BehaviourTreeContext
Definition:
BehaviourTreeContext.h:24
Atoms::Blackboard
Definition:
Blackboard.h:35
Atoms::BlackboardValue< int >
Atoms::Composite
Definition:
Composite.h:18
Atoms::Switch
Definition:
Switch.h:16
AtomsCore::MapMetadata
MapMetadata class.
Definition:
MapMetadata.h:24
Atoms
Atoms namespace.
Definition:
Agent.h:29
Atoms::Behaviour::State
Definition:
Behaviour.h:34
Atoms
Public
Atoms
BehaviourTree
Composites
Switch.h