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| enum class | Flags : unsigned short {
Empty = 0
, DisableAgentAvoidance = (1 << 0)
, DisableNavigation = (1 << 1)
, DisableGroundAdaptation = (1 << 2)
,
UseAgentDirection = (1 << 3)
} |
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void | clear () |
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void | setNumSamples (unsigned int numSamples) |
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void | disableAgentAvoidance (bool value) |
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bool | hasAgentAvoidanceDisabled () const |
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void | disableNavigation (bool value) |
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bool | hasNavigationDisabled () const |
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void | disableGroundAdaptation (bool value) |
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bool | hasGroundAdaptationDisabled () const |
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bool | useAgentDirection () const |
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void | setUseAgentDirection (bool value) |
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void | fillInterestMap (const AtomsMath::Vector3 &direction, float weight) |
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double | getSlot (const AtomsMath::Vector3 &dir) |
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AtomsMath::Vector3 | position |
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AtomsMath::Vector3 | direction |
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AtomsMath::Vector3 | up |
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AtomsMath::Vector3 | lastDirection |
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AtomsMath::Vector3 | target |
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std::vector< AtomsMath::Vector3 > | obstacles |
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std::vector< float > | samples |
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std::vector< float > | danger |
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std::vector< float > | interest |
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std::vector< float > | result |
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float | distance |
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float | previousLinearVelocity |
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float | maxLinearAcceration |
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float | lastWeight |
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unsigned int | dynamicSamples |
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unsigned int | numDirectionalModules |
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Flags | flags |
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int | reactionTime |
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int | currentTime |
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int | randomSeed |
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bool | useTarget |
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The documentation for this class was generated from the following file: