AnimExporter factory.
More...
#include <MeshExporterFactory.h>
AnimExporter factory.
AnimExporter factory used to create Mesh Exporters.
◆ createMeshExporter()
AtomsPtr<BaseMeshExporter> Atoms::MeshExporterFactory::createMeshExporter |
( |
const std::string & |
typeName | ) |
|
Creates an Mesh Exporter.
- Parameters
-
typeName | Mesh Exporter type |
- Returns
- Pointer to the Mesh Exporter
◆ deregisterMeshExporter()
void Atoms::MeshExporterFactory::deregisterMeshExporter |
( |
const std::string & |
name | ) |
|
De-register a Mesh Exporter type from the factory.
- Parameters
-
name | BaseAnimExporter type name |
◆ getRegisteredMeshExporters()
std::vector<std::string> Atoms::MeshExporterFactory::getRegisteredMeshExporters |
( |
| ) |
|
Gets all registered Mesh Exporter.
- Returns
- List of all Mesh Exporter type registered
◆ isRegistered()
bool Atoms::MeshExporterFactory::isRegistered |
( |
const std::string & |
name | ) |
|
Checks if a Mesh Exporter type with the given name is registered.
- Parameters
-
name | BaseAnimExporter type name |
- Returns
- Return true if the type is already registered
◆ registerMeshExporter()
void Atoms::MeshExporterFactory::registerMeshExporter |
( |
const std::string & |
name, |
|
|
creatorFn |
funct |
|
) |
| |
Registers a new Mesh Exporter type in the factory.
- Parameters
-
name | BaseAnimExporter type name |
funct | creator function |
The documentation for this class was generated from the following file: