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bool | compute (const AtomsGraph::ComputeData *computeData) |
| Compute function.
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void | reset () |
| Operator reset function.
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void | setFps (double fps) |
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void | initRandom (int value) |
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void | advanceTime (const AtomsGraph::ComputeData *computeData, const double frameStep, const bool incrementFrame=true) |
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void | linearBlendStates (const std::pair< int, int > &transition, int stateIndex, double frameStep, double timeStep, unsigned int blendInTransition, const AtomsGraph::ComputeData *computeData) |
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bool | isStateInQueue (int state) |
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void | buildNetwork (const AtomsPtr< Atoms::StateMachine > &stateMachine, std::map< std::string, std::string > &clipToAgentTypeNames, std::mutex &mutex, const double timeOffset, const bool forceUnsyncedClips, const int frameOffset) |
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AgentBehaviourNetwork & | network () |
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void | advanceSingleState (int stateIndex, double timeStep, double frameStep) |
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const std::list< unsigned int > & | getStateQueue () const |
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const bool | isInTransition () const |
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virtual std::string | typeStr () const =0 |
| Type string. More...
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virtual unsigned int | typeId () const =0 |
| Type id. More...
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| Operator () |
| Constructor.
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virtual | ~Operator () |
| Destructor.
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const AtomsCore::Pose & | pose () |
| Get output pose.
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AtomsGraph::PosePort * | outPosePort () |
| Get output pose port.
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virtual short | baseNodeType () const |
| Base node type.
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const AtomsCore::SkeletonLod * | skeletonLod () const |
| Return the active skeleton sim lod data.
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virtual void | computeFullPose (AtomsCore::Pose &FullPose) |
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virtual void | partialPose (AtomsCore::Pose &FullPose, const std::vector< unsigned short > &jointIds, bool copyMetadata) |
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| AgentNode () |
| Constructor.
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virtual | ~AgentNode () |
| Destructor.
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Agent * | agent () |
| Get agent.
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void | setAgent (Agent *agent) |
| Set agent.
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| Node () |
| Constructor.
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virtual | ~Node () |
| Destructor.
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virtual Node * | clone ()=0 |
| clone object More...
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void | addInputPort (Port *port) |
| Adds input port.
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template<class T > |
T * | getInputPort (const std::string &name) |
| Gets input port.
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Port * | getInputPort (const std::string &name) |
| Gets the input port with the given name.
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void | removeInputPort (const std::string &name) |
| Removes the input port with the given name.
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std::vector< std::string > | getInputPortNames () const |
| Gets all input port names.
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port_iterator | inputPortBegin () |
| Inputs port begin iterator.
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port_iterator | inputPortEnd () |
| Inputs port end iterator.
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const_port_iterator | inputPortCBegin () const |
| Input port begin iterator.
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const_port_iterator | inputPortCEnd () const |
| Input port end iterator.
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size_t | numInputPorts () const |
| Gets number of input ports.
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void | addOutputPort (Port *port) |
| Adds output port.
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template<class T > |
T * | getOutputPort (const std::string &name) |
| Gets the output port with the given name.
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Port * | getOutputPort (const std::string &name) |
| Gets the output port with the given name.
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void | removeOutputPort (const std::string &name) |
| Removes the output port with the given name.
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std::vector< std::string > | getOutputPortNames () const |
| Gets all output port names.
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port_iterator | outputPortBegin () |
| Output port begin iterator.
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port_iterator | outputPortEnd () |
| Output port end iterator.
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const_port_iterator | outputPortCBegin () const |
| Output port begin iterator.
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const_port_iterator | outputPortCEnd () const |
| Output port end iterator.
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size_t | numOutputPorts () const |
| Gets number of output ports.
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void | setDirty (bool value) |
| Sets node dirty state.
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bool | isDirty () const |
| Returns true if the node is dirty.
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void | setDirtyFlag () |
| This set node dirty without propagate the dirty to the connected nodes.
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const std::string & | name () const |
| Gets the node name.
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void | setName (const std::string &name) |
| Sets the node name.
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void | setProfileTime (size_t value) |
| Set the profile time.
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size_t | profileTime () const |
| Get the profile time.
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