Atoms Crowd
7.0.0
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#include <DetourNavMesh.h>
Public Attributes | |
int | magic |
Tile magic number. (Used to identify the data format.) | |
int | version |
Tile data format version number. | |
int | x |
The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) | |
int | y |
The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) | |
int | layer |
The layer of the tile within the dtNavMesh tile grid. (x, y, layer) | |
unsigned int | userId |
The user defined id of the tile. | |
int | polyCount |
The number of polygons in the tile. | |
int | vertCount |
The number of vertices in the tile. | |
int | maxLinkCount |
The number of allocated links. | |
int | detailMeshCount |
The number of sub-meshes in the detail mesh. | |
int | detailVertCount |
The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) | |
int | detailTriCount |
The number of triangles in the detail mesh. | |
int | bvNodeCount |
The number of bounding volume nodes. (Zero if bounding volumes are disabled.) | |
int | offMeshConCount |
The number of point type off-mesh connections. | |
int | offMeshSegConCount |
The number of segment type off-mesh connections. | |
int | offMeshBase |
The index of the first polygon which is an point type off-mesh connection. | |
int | offMeshSegPolyBase |
The index of the first polygon which is an segment type off-mesh connection. | |
int | offMeshSegVertBase |
The index of the first vertex used by segment type off-mesh connection. | |
float | walkableHeight |
The height of the agents using the tile. | |
float | walkableRadius |
The radius of the agents using the tile. | |
float | walkableClimb |
The maximum climb height of the agents using the tile. | |
float | bmin [3] |
The minimum bounds of the tile's AABB. [(x, y, z)]. | |
float | bmax [3] |
The maximum bounds of the tile's AABB. [(x, y, z)]. | |
float | bvQuantFactor |
The bounding volume quantization factor. More... | |
int | clusterCount |
Number of clusters. | |
Provides high level information related to a dtMeshTile object.
float dtMeshHeader::bvQuantFactor |
The bounding volume quantization factor.
This value is used for converting between world and bounding volume coordinates. For example: