VFX

Atoms Crowd is a standalone crowd framework for large animation datasets — integrated in Maya, Houdini and Unreal Engine.

VFX

Capabilities

Easy to use

Layout shots in several ways and run a first simulation in a few clicks. Atoms will not take decisions for you — artists stay in control.

Skeleton-based quality

Agents are fully skeleton-simulated for strong animation quality, with support for any number of joints and legs.

Customizable

Full control over every entity. Use nodes and Python, or go deeper with C++ to integrate Atoms into your pipeline.

Host applications

  • Unreal Engine
  • Maya
  • Houdini
  • Katana
  • Gaffer

Render engines

  • Arnold
  • Redshift
  • V-Ray
  • RenderMan

File formats

  • USD
  • Alembic
  • FBX
  • Atoms native formats

Hybrid workflow

Atoms supports multiple hosts with a shared workflow. Lookdev and prepare agents in Maya, simulate in Houdini, return to Maya for rendering — or work the other way around, or stay in one application. The same crowd data moves cleanly across supported tools.

Hybrid workflow

From simulation to render

Render with engines such as Arnold, V-Ray, RenderMan and Redshift. Use Atoms Proxy for fast viewport caches and lighting without needing a full VFX seat, and plug into lighting hosts such as Katana and Gaffer when your pipeline requires it.

From simulation to render
Image courtesy of Warner Bros

Products

Atoms VFX

Crowd simulation in Maya and Houdini. Artist-driven layout, skeleton-based agents, and production pipelines for film and episodic.

Atoms Realtime

Atoms in Unreal Engine with skeleton instancing for games and apps. Simulate in-engine; cache display needs no license.

Atoms Procedural

Render with Arnold, V-Ray, RenderMan and Redshift. Atoms Proxy for fast viewport caches and lighting without a full VFX seat.

Atoms Framework

Core libraries for animation and large datasets. Python and C++ APIs, crowd classes, and batch simulation in Maya and Houdini.

Atoms Agents

Free agent bundle for customers — populate scenes quickly and start simulating without building characters from scratch.

Pricing
Product License Monthly Quarterly Yearly Purchase
Atoms VFX

1 Atoms VFX floating/node locked license

Including maintenance and 10 Atoms Procedural licenses

AtomsMaya, AtomsHoudini

£440 /month £1090 /quarter £3190 /year Buy now
Atoms RT

1 Atoms RT floating/node locked license

Including maintenance and AtomsUnreal libraries for all supported platforms (upon approval)

AtomsUnreal

£390 /month £740 /quarter £1990 /year Buy now
Atoms Framework

1 Atoms Framework floating/node locked license

Including maintenance

Standalone Python/C++ APIs, AtomsMaya/AtomsHoudini batch sessions and commands.

£140 /month £250 /quarter £550 /year Buy now
Atoms RT Viewer

1 Atoms RT Viewer floating/node locked license

Including maintenance

AtomsUnreal live not-editable simulation in the editor.

£140 /month £250 /quarter £550 /year Buy now
Atoms Procedural

1 Atoms Procedural floating/node locked license

Including maintenance

AtomsUnreal (headless mode), AtomsClarisse, AtomsGaffer, AtomsKatana, rendering with Arnold/Renderman/Vray/Redshift

£20 /month £40 /quarter £80 /year Buy now
Atoms VFX + RT

1 Atoms VFX + 1 Atoms RT floating/node locked licenses

Including maintenance, 10 Atoms Procedural licenses and AtomsUnreal libraries for all supported platforms (upon approval)

AtomsMaya, AtomsHoudini, AtomsUnreal

£540 /month £1390 /quarter £4290 /year Buy now

AtomsUnreal plugin source code might be provided upon Toolchefs approval. Additional fees might apply.

Product comparison
Features Atoms VFX Atoms Realtime Atoms Procedural Atoms Framework
Assets
Manage agent type and clips ✓ ✓ No No
Import custom assets ✓ ✓ No No
Import atoms agents ✓ ✓ No No
Simulation
Create and simulate agents ✓ ✓ No ✓ With Atoms API
Caches
Export caches ✓ ✓ No ✓ With Atoms API
Edit caches ✓ ✓ No ✓ With Atoms API
USD
Exporters (skeleton, animation, meshes) ✓ No No No
Use USD files for agent type and animations ✓ No No ✓ With Atoms API
Export USD caches ✓ ✓ No ✓ With Atoms API
Edit USD caches ✓ No No ✓ With Atoms API
Commands / Exporters
Skeleton definition exporter ✓ No No ✓
Animation Clip exporter ✓ No No ✓
Material exporters ✓ No No ✓
FBX exporter ✓ No No ✓
Alembic exporter ✓ No No ✓
CFX exporter ✓ No No ✓
Rendering
Render support ✓ No ✓ ✓
Motion blur ✓ No ✓ ✓
Atoms proxy ✓ No ✓ ✓
API
Python API ✓ No ✓ ✓
C++ API ✓ ✓ Limited for custom procedurals ✓
Support
Bug fixes and service desk ✓ ✓ No No

Become a crowd master

Request an evaluation for Maya, Houdini, and Unreal Engine, or talk to us about fitting Atoms into your pipeline.