Cinesite creates The Witcher battle sequences with Atoms Crowd
03/02/2020
How are Atoms performances and usability compared to the previous solutions you used?
Atoms is able to handle thousands of agents in a dynamic way without compromising performances. Lighting the crowd in Gaffer was just as fast. In the past I used a proprietary software for crowd simulation, used for so many years and projects, but Atoms seem to perform admirably on the same level to me.
Do you think Atoms Crowd has any killing feature compared to other solutions out there?
Atoms has a lot of interesting features, but two of them are great: one is the ability to move agents even if they are already cached; the other one is the pointsLayout which allows for modification of agents i.e. type, positioning, deleting, inserting new agents and so on in a very easy way.
We know you used Houdini mainly for FX and cloth simulation, are you planning to use the Atoms Houdini integration for simulating crowds in the future?
Yes, I think that it would be useful working directly with Atoms in Houdini; in this way we can take advantage of the power of both of the softwares.
How did you find working with us to deliver features/fixes and our response times to your requests?
We had few issues working with Atoms, but you were always ready to help us both fixing problems and suggesting ways to achieve a better integration and deeper use of Atoms.
Is there anything else you would like to add?
Using Atoms for The Witcher was a great choice and now we are even more confident about its performance for new coming projects, especially now crowd shots are playing a more important role both for the story and for the cinematography of a movie or a TV series. The mirroring animation feature inside Atoms will be great and I want to personally thank the Tool Chefs team for all their support!