9 #include <Atoms/HeightField.h>
10 #include <AtomsUtils/Mesh.h>
19 static size_t staticTypeId();
27 virtual bool intersect(
31 bool bothDirection =
false
34 virtual bool closestPoint(
39 virtual void buildIntersectionGrid(
short gridMode);
45 size_t typeId()
const;
Definition: HeightField.h:28
Container for all agent types.
Definition: HeightField.h:17
Container for all agent types.
Definition: MeshHeightField.h:16
Mesh class.
Definition: Mesh.h:30
AtomsMath::Vector3f Vector3f
Vector3 class.
Definition: AtomsMath.h:58
Atoms namespace.
Definition: Agent.h:29