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| Mesh () |
| Constructor.
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virtual | ~Mesh () |
| Destructor.
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| Mesh (const Mesh &rhs) |
| Copy constructor.
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Mesh & | operator= (const Mesh &rhs) |
| Assign operator.
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bool | hasGrid () |
| Check if it has underlying kdtree grid.
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std::vector< AtomsMath::Vector3f > & | points () |
| Get point positions.
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const std::vector< AtomsMath::Vector3f > & | points () const |
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std::vector< AtomsMath::Vector3f > & | normals () |
| Get point normal (normal per face per vertex)
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const std::vector< AtomsMath::Vector3f > & | normals () const |
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std::vector< unsigned int > & | indices () |
| Get point indices.
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const std::vector< unsigned int > & | indices () const |
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std::vector< unsigned int > & | vertexCount () |
| Get Vertex count.
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const std::vector< unsigned int > & | vertexCount () const |
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std::vector< AtomsMath::Vector2f > & | uvs () |
| Get uvs.
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const std::vector< AtomsMath::Vector2f > & | uvs () const |
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unsigned int | numberOfFaces () const |
| Get number of faces.
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unsigned int | numberOfVertices () const |
| Get number of vertices.
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std::vector< AtomsMath::Vector3f > & | jointWeights () |
| Get the skin joint weights.
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const std::vector< AtomsMath::Vector3f > & | jointWeights () const |
| Get the skin joint weights.
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std::vector< AtomsMath::Vector3i > & | jointIndices () |
| Get skin joint indices.
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const std::vector< AtomsMath::Vector3i > & | jointIndices () const |
| Get skin joint indices.
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std::vector< UVData > & | uvSets () |
| Get uv sets.
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const std::vector< UVData > & | uvSets () const |
| Get uv sets.
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void | buildIntersectionGrid (short gridMode=kKdtree) |
| Build kd tree.
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void | multiplyPointsByMatrix (const AtomsMath::Matrix &matrix) |
| Multiply all points by the given matrix.
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virtual bool | intersect (const AtomsMath::Vector3f &orig, const AtomsMath::Vector3f &dir, float ¶m, unsigned int &outFaceId, float &outU, float &outV, bool bothDirection=false) const |
| intersect
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virtual bool | closestPoint (const AtomsMath::Vector3f &inP, AtomsMath::Vector3f &outP, unsigned int &outFaceId, float &outU, float &outV, float &sqrDistance) const |
| Closets point.
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virtual bool | isInside (const AtomsMath::Vector3f &point) const |
| Check if a point is inside this mesh.
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void | clear () |
| Clear mesh data.
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void | computeSoftEdgeNormals () |
| Compute averaged face vertex normals.
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void | clearIntersectionGrid () |
| Clear the intersection grid.
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void | triangulate () |
| Triangulate.
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void | transform (const AtomsMath::Matrixf &matrix) |
| Transform.
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void | merge (Mesh &inMesh) |
| Merge a mesh.
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void | createBox (const AtomsMath::Box3f &b) |
| Create a box.
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void | createPlane (const AtomsMath::Box2f &b, const AtomsMath::Vector2i &divisions) |
| Create a plane.
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void | createSphere (float radius, unsigned int sectorCount, unsigned int stackCount) |
| Create a sphere.
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void | createPyramid (float radius, float height, unsigned int faceCount) |
| Create a pyramid.
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void | createDisk (float radius, unsigned int sectorCount) |
| Create a disk.
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void | changeWindingOrder () |
| Change winding order.
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AtomsMath::Box3f | boundingBox (const AtomsMath::Matrixf &matrix) const |
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Mesh class.
When used with opengl use this class to store triangles mesh only!!! In order to be compatible with opengl the uv/normal vertex data is stored as per vertex per face