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bool | compute (const AtomsGraph::ComputeData *computeData) |
| | Compute function.
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void | reset () |
| | Operator reset function.
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void | resetTime () |
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OutputData & | outputPortData (size_t index) |
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size_t | numOutputPorts () const |
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void | setLocomotionTriangles (const std::vector< AtomsUtils::Triangle2 > &triangles) |
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void | setSkipTriangles (const std::set< int > &skipTriangles) |
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void | setMaxAngularAcceleration (const double value) |
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void | setMaxLinearAcceleration (const double value) |
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void | setLinearAverageNumFrames (const int value) |
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void | setAngularAverageNumFrames (const int value) |
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void | setForcedUnsyncedClips (const bool value) |
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bool | isReadyToTransition (const OutputData &clipData, double frameStep) |
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bool | isReadyToTransition (double frameRate=1.0, bool checkTransitionFrames=true, bool checkForceTransition=true) |
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void | advanceSingleClip (double timeStep, double frameStep, bool randomClip=false) |
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double | computeBlendInOffset (double frameRate, bool checkTransitionFrames=true) |
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void | computeBlendInOffsetInPlace (double frameRate, bool checkTransitionFrames=true) |
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double | getBlendInOffset () |
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void | prepareForBlendIn (double offset, double timeStep) |
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bool | isBlendInStage (double offset, unsigned int blend) |
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bool | isBlendOutStage (double &frameDifference, unsigned int blend) |
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double | computeBlendInWeight (double offset, unsigned int blend) |
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double | computeBlendOutWeight (unsigned int blend) |
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void | setUpBlendOutFrame (double offset, double timeStep) |
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bool | isBlendOutFinished (unsigned int blend) |
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void | initSubState (double frame) |
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bool | hasClips () |
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void | checkAndPlayUnsynced (const int syncedMajorId, const double deltaTime, double &useClipDirection) |
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void | buildNetwork (const AtomsPtr< Atoms::StateMachine > &stateMachine, const Atoms::AnimationState &state, std::map< std::string, std::string > &clipToAgentTypeNames, std::mutex &mutex, const double timeOffset, AtomsCore::Rand32 *idRandom) |
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void | buildNetwork (const Atoms::LocomotionCPtr &loco, const double timeOffset) |
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WaitingState | waitingState () |
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const AtomsCore::Vector2f & | currentPosition () |
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const AtomsCore::Vector2f & | getInputPosition () |
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const AtomsCore::Vector2f & | getUnsyncPosition () |
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const AtomsCore::Vector3f & | barycentricCoordinates () |
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const AtomsUtils::Triangle2 & | currentTriangle () |
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const int | unsyncedClipId () |
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const bool | forceUnsyncedClips () |
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void | reset () |
| | Operator reset function.
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void | setFps (double fps) |
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void | setDoNotAdvanceClips (const bool value) |
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AgentBehaviourNetwork & | network () |
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unsigned int | blendIn () |
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unsigned int | blendOut () |
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bool | isOneShot () |
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bool | needLockDirectionForTurning () |
| |
| virtual std::string | typeStr () const =0 |
| | Type string. More...
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| virtual unsigned int | typeId () const =0 |
| | Type id. More...
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| Operator () |
| | Constructor.
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virtual | ~Operator () |
| | Destructor.
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const AtomsCore::Pose & | pose () |
| | Get output pose.
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AtomsGraph::PosePort * | outPosePort () |
| | Get output pose port.
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virtual short | baseNodeType () const |
| | Base node type.
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const AtomsCore::SkeletonLod * | skeletonLod () const |
| | Return the active skeleton sim lod data.
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virtual void | computeFullPose (AtomsCore::Pose &FullPose) |
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virtual void | partialPose (AtomsCore::Pose &FullPose, const std::vector< unsigned short > &jointIds, bool copyMetadata) |
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| AgentNode () |
| | Constructor.
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virtual | ~AgentNode () |
| | Destructor.
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Agent * | agent () |
| | Get agent.
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void | setAgent (Agent *agent) |
| | Set agent.
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| Node () |
| | Constructor.
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virtual | ~Node () |
| | Destructor.
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| virtual Node * | clone ()=0 |
| | clone object More...
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void | addInputPort (Port *port) |
| | Adds input port.
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template<class T > |
| T * | getInputPort (const std::string &name) |
| | Gets input port.
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Port * | getInputPort (const std::string &name) |
| | Gets the input port with the given name.
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void | removeInputPort (const std::string &name) |
| | Removes the input port with the given name.
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std::vector< std::string > | getInputPortNames () const |
| | Gets all input port names.
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port_iterator | inputPortBegin () |
| | Inputs port begin iterator.
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port_iterator | inputPortEnd () |
| | Inputs port end iterator.
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const_port_iterator | inputPortCBegin () const |
| | Input port begin iterator.
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const_port_iterator | inputPortCEnd () const |
| | Input port end iterator.
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size_t | numInputPorts () const |
| | Gets number of input ports.
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void | addOutputPort (Port *port) |
| | Adds output port.
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template<class T > |
| T * | getOutputPort (const std::string &name) |
| | Gets the output port with the given name.
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Port * | getOutputPort (const std::string &name) |
| | Gets the output port with the given name.
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void | removeOutputPort (const std::string &name) |
| | Removes the output port with the given name.
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std::vector< std::string > | getOutputPortNames () const |
| | Gets all output port names.
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port_iterator | outputPortBegin () |
| | Output port begin iterator.
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port_iterator | outputPortEnd () |
| | Output port end iterator.
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const_port_iterator | outputPortCBegin () const |
| | Output port begin iterator.
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const_port_iterator | outputPortCEnd () const |
| | Output port end iterator.
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size_t | numOutputPorts () const |
| | Gets number of output ports.
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void | setDirty (bool value) |
| | Sets node dirty state.
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bool | isDirty () const |
| | Returns true if the node is dirty.
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void | setDirtyFlag () |
| | This set node dirty without propagate the dirty to the connected nodes.
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const std::string & | name () const |
| | Gets the node name.
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void | setName (const std::string &name) |
| | Sets the node name.
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void | setProfileTime (size_t value) |
| | Set the profile time.
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size_t | profileTime () const |
| | Get the profile time.
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