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Atoms Crowd
7.0.0
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Classes | |
| struct | ImpactData |
| struct | ShapeData |
Public Types | |
| enum | ShapeType { kSphere = 0 , kPlane , kCapsule , kBox , kConvexMesh , kTriangleMesh , kHeightfield , kGeometryCount , kInvalid = -1 } |
| enum | DynamicOnCollisionType { kSingle = 0 , kAggregate , kChildren } |
Public Member Functions | |
| void | setKinematicTarget (const AtomsCore::Matrixf &mtx) |
| void | storeTransform () |
| void | setKinematic (bool value) |
| void | pose (AtomsCore::Vector3f &pos, AtomsCore::Quaternionf &rot) const |
| void | getGeometry (std::vector< AtomsCore::Vector3f > &points, std::vector< AtomsCore::Vector3f > &normals, std::vector< unsigned int > &indices) const |
| void | getShape (ShapeData &data) const |
| bool | isStatic () const |
| bool | isKinematic () const |
| bool | isDynamic () const |
| void | addForce (const AtomsCore::Vector3f &force) |
| void | addImpulse (const AtomsCore::Vector3f &impulse) |
| void | addForceAtPosition (const AtomsCore::Vector3f &force, const AtomsCore::Vector3f &position) |
| void | addImpulseAtPosition (const AtomsCore::Vector3f &impulse, const AtomsCore::Vector3f &position) |
| void | addTorque (const AtomsCore::Vector3f &force) |
| void | addTorqueImpulse (const AtomsCore::Vector3f &impulse) |
| void | applyForces (float scale) |
| void | clearForces () |
| void | clearFeedbacks () |
| AtomsCore::Matrixf | centerOfMass () |
| float | friction () |
| float | bounce () |
| void | release () |
| bool | updateMeshPoints (const std::vector< AtomsCore::Vector3f > &newPoints) |
Public Attributes | |
| std::vector< ImpactData > | impacts |
| std::vector< ImpactData > | feedback |
| physx::PxRigidActor * | actor |
| short | state |
| short | rotationOrder |
| AtomsCore::Quaternionf | targetRot |
| AtomsCore::Quaternionf | currentRot |
| AtomsCore::Vector3f | targetPos |
| AtomsCore::Vector3f | currentPos |
| AtomsCore::Vector3f | rotatePivot |
| AtomsCore::Vector3f | scale |
| AtomsCore::Vector3f | scalePivot |
| AtomsCore::Vector3f | scalePivotTranslate |
| AtomsCore::Vector3f | rotatePivotTranslate |
| AtomsCore::Matrixf | initTransform |
| AtomsCore::Vector3f | initPosition |
| AtomsCore::Quaternionf | initRotation |
| std::atomic< bool > | dynamicSwitch |
| std::atomic< int > | dynamicPool |
| AtomsCore::Vector3f | force |
| AtomsCore::Vector3f | impulse |
| AtomsCore::Vector3f | torque |
| AtomsCore::Vector3f | torqueImpulse |
| AtomsCore::Vector3f | velocity |
| AtomsCore::Vector3f | angularVelocity |
| AtomsCore::Vector3f | acceleration |
| float | mass |
| size_t | id |
| short | dynamicOnCollisionType |
| int | aggregate |
| float | stuckOnCollisionImpulse |
| AtomsCore::Vector2f | stuckOnCollisionBreakForce |
| float | collisionForceThreshold |
| int | dynamicOnCollisionPool |
| int | stuckOnCollisionPool |
| int | collisionPool |
| bool | dynamicOnCollision |
| bool | isRoot |
| bool | stuckOnCollision |
| bool | aggregateSelfCollision |
| bool | isJoint |
| bool | storeImpactData |
| bool | deformable |