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bool | build (const AtomsUtils::Mesh &mesh, const Config &config, bool asTiles=false) |
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unsigned char * | buildTileMesh (const AtomsUtils::Mesh &mesh, const Config &config, const int tx, const int ty, const float *bmin, const float *bmax, int &dataSize) |
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void | getTilePos (const AtomsUtils::Mesh &mesh, const Config &config, const float *pos, int &tx, int &ty, const float *bmin, const float *bmax) |
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void | buildTile (const AtomsUtils::Mesh &mesh, const Config &config, const float *pos, const float *bmin, const float *bmax) |
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void | removeTile (const AtomsUtils::Mesh &mesh, const Config &config, const float *pos, const float *bmin, const float *bmax) |
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void | buildAllTiles (const AtomsUtils::Mesh &mesh, const Config &config, const float *bmin, const float *bmax) |
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void | removeAllTiles (const AtomsUtils::Mesh &mesh, const Config &config, const float *bmin, const float *bmax) |
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void | buildPolyMesh () |
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const AtomsUtils::Mesh & | polyMesh () |
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void | clear () |
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void | setBoundingBox (const AtomsMath::Box3f &box) |
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virtual void | findPath (const AtomsMath::Vector3f &start, const AtomsMath::Vector3f &end, NavMeshPath &path, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual unsigned int | findCorridorPath (const AtomsMath::Vector3f &start, const AtomsMath::Vector3f &end, NavMeshPath &path, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | findStraightPath (const AtomsMath::Vector3f &start, const AtomsMath::Vector3f &end, NavMeshPath &path, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | projectPointToNavMesh (const AtomsMath::Vector3f &point, AtomsMath::Vector3f &result, const AtomsMath::Vector3f &extent, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | pathCost (const AtomsMath::Vector3f &pathStart, const AtomsMath::Vector3f &pathEnd, float &cost, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | pathLength (const AtomsMath::Vector3f &pathStart, const AtomsMath::Vector3f &pathEnd, float &length, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | pathConstAndLength (const AtomsMath::Vector3f &pathStart, const AtomsMath::Vector3f &pathEnd, float &cost, float &length, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | raycast (const AtomsMath::Vector3f &rayStart, const AtomsMath::Vector3f &rayEnd, AtomsMath::Vector3f &hitPoint, bool &hit, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | randomPoint (AtomsMath::Vector3f &result, int seed, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | randomReachablePointInRadius (const AtomsMath::Vector3f &origin, int seed, float radius, AtomsMath::Vector3f &result, const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual bool | findDistanceToWall (const AtomsMath::Vector3f &point, const float radius, float &hitDist, AtomsMath::Vector3f &hitPos, AtomsMath::Vector3f &hitNormal, const AtomsMath::Vector3f &extent=AtomsMath::Vector3f(1.0, 1.0, 1.0), const dtNavMeshQuery *m_navQuery=nullptr) |
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virtual void | getPolyBoundaries (std::vector< AtomsMath::Vector3f > &segmentVerts, int &segmentCount, bool inner, const NavMeshQuery *m_navQuery=nullptr) |
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virtual void | initQuery (dtNavMeshQuery *navQuery) |
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virtual bool | getEdgeBorderInRadius (const AtomsMath::Vector3f &position, double radius, std::vector< AtomsMath::Vector3f > &lines) |
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virtual bool | getEdgeBorderInRadius (const AtomsMath::Vector3 &position, double radius, std::vector< AtomsMath::Vector3 > &lines) |
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const AtomsMath::Box3f & | boundingBox () const |
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const RecastContext * | recastContext () const |
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const dtNavMesh * | recastNavMesh () const |
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const dtNavMeshQuery & | recastNavMeshQuery () const |
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const dtQueryFilter & | recastNavMeshQueryFilter () const |
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