Atoms Crowd  7.0.0
Writing a graph node

You can create custom dependency graph nodes, which carry out custom operations based on their incoming data. Each node type you write can be added to the agent dependency graph.

This is an example of a node that returns the intersection between a ray and an height field.

#include <AtomsGraph/Globals.h>
#include <Atoms/Globals.h>
#include <AtomsGraph/Ports.h>
#include <AtomsGraph/NodeFactory.h>
#include <Atoms/HeightFields.h>
#include <Atoms/HeightField.h>
class HeighFieldIntersectorNode:
{
public:
NODE_STANDARD_MEMBERS
HeighFieldIntersectorNode();
virtual ~HeighFieldIntersectorNode();
virtual bool compute();
private:
AtomsGraph::StringPort *m_heightFieldNamePort;
AtomsGraph::VectorPort *m_rayOriginPort;
AtomsGraph::VectorPort *m_rayDirectionPort;
AtomsGraph::VectorPort *m_outPositionPort;
AtomsGraph::VectorPort *m_outNormalPort;
};
#define HEIGHTFIELDINTERSECTOR_NODE_ID 999999 // this must be unique
NODE_STANDARD_MEMBERS_IMPL(HeighFieldIntersectorNode)
unsigned int HeighFieldIntersectorNode::staticTypeId() { return HEIGHTFIELDINTERSECTOR_NODE_ID; }
std::string HeighFieldIntersectorNode::staticTypeStr() { return std::string("HeighFieldIntersectorNode");}
HeighFieldIntersectorNode::HeighFieldIntersectorNode()
{
m_heightFieldNamePort = new AtomsGraph::StringPort("heightField");
m_rayOriginPort = new AtomsGraph::VectorPort("rayOrigin");
m_rayDirectionPort = new AtomsGraph::VectorPort("rayDirection");
m_outPositionPort = new AtomsGraph::VectorPort("outPosition");
m_outNormalPort = new AtomsGraph::VectorPort("outNormal");
// add input and output ports
addInputPort(m_heightFieldNamePort);
addInputPort(m_rayOriginPort);
addInputPort(m_rayDirectionPort);
addOutputPort(m_outPositionPort);
addOutputPort(m_outNormalPort);
}
HeighFieldIntersectorNode::~HeighFieldIntersectorNode()
{
// the parent destructor automatically deletes all the ports so we don't need to delete them here
}
bool HeighFieldIntersectorNode::compute()
{
// get the height field name from the input port
const std::string& heightFieldName = heightFieldNamePort->getRef();
// check if the height field exist
AtomsUtils::Mesh* heightField = fields.heightField(heightFieldName);
if (!heightField)
return false;
float param, u, v;
unsigned int faceId = 0;
// compute the intersection
if (heightField->intersect(rayOriginPort->getRef(), m_rayDirectionPort->getRef(), param, faceId, u, v, false))
{
AtomsCore::Vector3 projectedPos = rayOriginPort->getRef() + double(param) * m_rayDirectionPort->getRef();
// compute the normal from the barycentric coords of the intersection
std::vector<AtomsCore::Vector3f> &normals = heightField->normals();
AtomsCore::Vector3 hfNormal = u * normals[faceId * 3] + v * normals[faceId * 3 + 1] + (1.0f - u - v) * normals[faceId * 3 + 2];
hfNormal.normalize();
// set the output ports
m_outPositionPort->set(projectedPos);
m_outNormalPort->set(hfNormal);
}
return true;
}
extern "C"
{
ATOMSPLUGIN_EXPORT bool initializePlugin()
{
AtomsUtils::Logger::info() << "Loading HeighFieldIntersectorNode plugin";
// Register the node to the factory
manager.registerNode(HeighFieldIntersectorNode::staticTypeStr(), &HeighFieldIntersectorNode::creator);
return true;
}
ATOMSPLUGIN_EXPORT bool unitializePlugin()
{
AtomsUtils::Logger::info() << "Unloading HeighFieldIntersectorNode plugin";
// Deregister the node from the node factory
manager.deregisterNode(HeighFieldIntersectorNode::staticTypeStr());
return true;
}
}
Container for all agent types.
Definition: HeightFields.h:19
static HeightFields & instance()
Singleton access.
AtomsPtr< HeightField > heightField(const std::string &name)
Gets an hf.
Node factory.
Definition: NodeFactory.h:24
static NodeFactory & instance()
Singleton access.
void registerNode(const std::string &name, creatorFn funct)
Registers a node type.
void deregisterNode(const std::string &name)
Deregisters a node type.
Definition: Node.h:31
virtual bool compute(const ComputeData *computeData)
Compute function.
Generic node port class.
Definition: PortTemplate.h:24
static LogProxy info()
Get logger proxy info.
Mesh class.
Definition: Mesh.h:30
std::vector< AtomsMath::Vector3f > & normals()
Get point normal (normal per face per vertex)
Definition: Mesh.impl.h:21
virtual bool intersect(const AtomsMath::Vector3f &orig, const AtomsMath::Vector3f &dir, float &param, unsigned int &outFaceId, float &outU, float &outV, bool bothDirection=false) const
intersect
AtomsMath::Vector3 Vector3
Vector3 class.
Definition: AtomsMath.h:57