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bool | isValid () const |
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void | init () |
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void | release () |
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void | initScene () |
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void | releaseScene () |
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void | updateKinematics (float stepSize) |
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void | updateDynamicPool (float stepSize) |
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void | updateKinematicAgents (float stepSize) |
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void | updatedForces (float stepSize) |
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void | clearForces () |
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void | clearFeedbacks () |
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void | storeTransforms () |
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void | fetchStates () |
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void | storeStates () |
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void | updateConstraints () |
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void | createLazyData () |
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void | createDynamicConstraintData () |
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void | updateForceCollisionThreshold () |
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void | stepPhysics () |
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const std::string & | pvdHost () const |
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void | setPvdHost (const std::string &host) |
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int | pvdPort () const |
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void | setPvdPort (int value) |
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unsigned int | pvdTimeout () const |
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void | setPvdTimeout (unsigned int value) |
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double | fps () const |
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void | setFps (double value) |
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unsigned int | subSamples () const |
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void | setSubSamples (unsigned int value) |
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double | scale () const |
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void | setScale (double value) |
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const AtomsCore::Vector3 & | gravity () const |
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void | setGravity (const AtomsCore::Vector3 &value) |
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void | enablePvd (bool value) |
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bool | isPvdEnabled () const |
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bool | isInitialized () const |
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unsigned int | threadsNumber () const |
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void | setThreadsNumber (unsigned int value) |
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void | setFrictionOffsetThreshold (double value) |
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void | setCcdMaxSeparation (double value) |
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void | setSolverOffsetSlop (double value) |
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void | setBounceThresholdVelocity (double value) |
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short | solverType () const |
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void | setSolverType (short value) |
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void | setKinematicKinematicFilter (bool value) |
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void | setStaticKinematicFilter (bool value) |
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bool | useGpu () const |
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void | setUseGpu (bool value) |
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bool | enableStabilization () const |
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void | setEnableStabilization (bool value) |
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bool | enableEnhancedDeterminism () const |
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void | setEnableEnhancedDeterminism (bool value) |
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bool | enableFrictionEveryIteration () const |
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void | setEnableFrictionEveryIteration (bool value) |
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bool | enablePCM () const |
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void | setEnablePCM (bool value) |
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bool | enableAdaptiveForce () const |
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void | setEnableAdaptiveForce (bool value) |
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bool | enableCCD () const |
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void | setEnableCCD (bool value) |
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double | elapsedTime () const |
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RigidBody * | addRigidBody (const std::string &name, const RigidBodyAttributes &attributes, AtomsUtils::Mesh *mesh=nullptr, bool lazyCreation=false) |
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void | rigidBodyPose (const std::string &name, AtomsCore::Vector3f &pos, AtomsCore::Quaternionf &rot) const |
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void | rigidBodyPose (size_t id, AtomsCore::Vector3f &pos, AtomsCore::Quaternionf &rot) const |
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std::unordered_map< size_t, RigidBody > & | rigidBodies () |
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const RigidBody * | rigidBody (size_t id) const |
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const std::unordered_map< size_t, RigidBody > & | rigidBodies () const |
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const std::unordered_map< size_t, std::string > & | rigidBodyNames () const |
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const std::map< std::string, size_t > & | rigidBodyNameIds () const |
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std::map< std::string, RigidBodyConstraint > & | constraints () |
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const std::map< std::string, RigidBodyConstraint > & | constraints () const |
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const std::map< std::pair< size_t, size_t >, std::string > & | constraintNames () const |
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physx::PxRigidActor * | createPhysicObject (size_t id, const RigidBodyAttributes &attributes, physx::PxGeometry *geo, const physx::PxTransform *shapeOffset) |
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physx::PxRigidActor * | createRigidBody (size_t id, const RigidBodyAttributes &attributes, AtomsUtils::Mesh *mesh=nullptr) |
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void | setupDynamicAttributes (physx::PxRigidDynamic *rigid, const RigidBodyAttributes &attributes) const |
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void | setupKinematicAttributes (physx::PxRigidDynamic *rigid, const RigidBodyAttributes &attributes) const |
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void | updateRigidBodyMeshPoints (RigidBody &rb, const std::vector< AtomsCore::Vector3f > &newPoints) |
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RigidBodyConstraint * | addRigidBodyConstraint (const std::string &name, const RigidBodyConstraintAttributes &attributes, int first, int second, const AtomsCore::Matrixf &matrix) |
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RigidBodyConstraint * | addRigidBodyConstraint (const std::string &name, const RigidBodyConstraintAttributes &attributes, Atoms::RigidBody *firstRb, const AtomsCore::Matrixf &fMatrix, Atoms::RigidBody *secondRb, const AtomsCore::Matrixf &sMatrix, bool lazyCreation=false) |
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RigidBodyConstraint * | addRigidBodyDynamicConstraint (const std::string &name, const RigidBodyConstraintAttributes &attributes, Atoms::RigidBody *firstRb, const AtomsCore::Matrixf &fMatrix, Atoms::RigidBody *secondRb, const AtomsCore::Matrixf &sMatrix) |
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physx::PxJoint * | createRigidBodyConstraint (const RigidBodyConstraintAttributes &attributes, physx::PxRigidActor *first, physx::PxTransform &firstMatrix, physx::PxRigidActor *second, physx::PxTransform &secondMatrix) |
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void | addAggregates (const std::unordered_map< int, std::vector< int >> &aggregates, const std::unordered_map< int, bool > &aggregateEnableCollisions, size_t id=0, bool lazyCreation=false) |
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void | removeRigidBody (size_t id) |
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void | removeConstraint (const std::string &name) |
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