GetAgentJointMatrix¶
Get the matrix for an agent joint.
Inputs¶
Name | Type | Default | Description |
---|---|---|---|
time | DoublePort | 0.0 | The current time |
bindPose | BooleanPort | False | If true, the node will return the bind pose matrix and not the current pose one |
worldSpace | BooleanPort | True | if true, returns the matrix in world space. If false, in local space |
jointId | LongPort | 0 | The joint id |