SyncOperator¶
The sync operator creates a parent constraint between two joints of different agents and synchronizes their metadatas.
Inputs¶
Name | Type | Default | Description |
---|---|---|---|
active | BooleanPort | True | Enables this operator |
inPose | PosePort | The input pose | |
joint | LongPort | 0 | The driven joint |
parentJoint | LongPort | 0 | The driving joint |
keepClipOffset | BooleanPort | False | Keep the child animation |
translationOffset | VectorPort | V3d(0, 0, 0) | Translation offset |
rotationOffset | QuaternionPort | Quatd(1, 0, 0, 0) | Rotation offset |
scaleOffset | VectorPort | V3d(1, 1, 1) | Scale offset |