SetAgentJointPose¶
Set the matrix on a pose joint.
Inputs¶
| Name | Type | Default | Description |
|---|---|---|---|
| inPose | PosePort | The input pose | |
| time | DoublePort | 0.0 | The current time |
| jointId | LongPort | 0 | The joint id |
| translation | VectorPort | 0, 0, 0 | The output translation |
| scale | VectorPort | 0, 0, 0 | The output scale |
| rotation | QuaternionPort | 0, 0, 0, 1 | The output rotation |
| worldSpace | BooleanPort | True | if true, returns the matrix in world space. If false, in local space |