SetAgentJointPose¶
Set the matrix on a pose joint.
Inputs¶
Name | Type | Default | Description |
---|---|---|---|
inPose | PosePort | The input pose | |
time | DoublePort | 0.0 | The current time |
jointId | LongPort | 0 | The joint id |
translation | VectorPort | 0, 0, 0 | The output translation |
scale | VectorPort | 0, 0, 0 | The output scale |
rotation | QuaternionPort | 0, 0, 0, 1 | The output rotation |
worldSpace | BooleanPort | True | if true, returns the matrix in world space. If false, in local space |